Follow us on:

   









Cricket Information

Venue Address
Click for map
Sports Held at Venue Parking Shuttle Bus
Steven Folkes Reserve (Crest Sports Complex) Carysfield Road, Bass Hill Athletics, Cricket, Hockey, Kabbadi, Soccer, Touch Football, Tug-o-War, Wrestling 700 car spaces Hourly to/from hotels
Walshaw Park Hector Street, Bass Hill Cricket 50 -
Thurina Park Lowana Street, villawood Cricket tba -
O'Neill Park Nobbs Road, Yagoona Cricket 80 -
Playford Park Cahors Road, Padstow Cricket 150 -
Killara Reserve Lawson Street, Panania Cricket 100 -


Official Co-ordinator Phone Number E-mail Address
Gagan Jitla 0425 342 184 gagan.jitla@stockland.com.au
Chatarpreet Jitla 0400 443 420 -

Please ensure that you read and understand the Indemnity Disclaimer on the registration form. In particular, no Sports Inury Insurance is provided by the 25th Australian Sikh Games.


Groups


Group A Group B Group C Group D Group E
NZ Sikh Society Kalgidhar Lions Sikh Warriors Sydney Sikhs Canberra Sikh Association Swamy Army
Brisbane Sikhs United Punjabi Queenslander Club Sydney Sikhs Stunners Funjabi Boys Sher-e Punjab
Super Sikhs Young Guns Malwa Club Brisbane SCSAS Smashers Brisbane Punjabi CC Calamvale Melbourne Kaldighar SC
Majha Club Super Sikhs Singh Sabha SC A Singh Sabha SC B SCSAS Sikh Gabroos SYR Cricket Club Sutherland
SCSAS Gr8 Singhs Haryana
Punjabis
SCSAS Barnala SCSAS Punjabi Tonkers Desi Boys


Playing Times

Click here to download a PDF version of the draw.

Day 1 - Friday 6 April

Time Steve Folkes Walshaw Thurina 1 Thurina 2 O'Neill Bankstown City Playford Killara
8:30 to 10:00 NZ
vs
BSU
Warriors
vs
Queens-lander
Canberra
vs
Funjabi Boys
Calamvale
vs
Gabroos
Malwa
vs
Singh Sabha A
Young Guns
vs
Majha
Swamy Army
vs
Sher-e Punjab
Sydney Sikhs
vs
Stunners
10:30 to 12:00 NZ
vs
Gr8 Singhs
Warriors
vs
Haryana
Canberra
vs
Tonkers
Funjabi Boys
vs
Gabroos
Smashers
vs
Singh Sabha B
Melb Kalgidhar
vs
Sutherland
Swamy Army
vs
Desi Boys
Sydney Sikhs
vs
Barnala
13:00 to 14:30 Calamvale
vs
Tonkers
Sher-e Punjab
vs
Melb Kalgidhar
Queens-lander
vs
Malwa
Singh Sabha A
vs
Haryana
Stunners
vs
Smashers
Singh Sabha B
vs
Barnala
BSU
vs
Young Guns
Sutherland
vs
Desi Boys
15:00 to 16:30 Funjabi Boys
vs
Calamvale
Swamy Army
vs
Melb Kalgidhar
Queens-lander
vs
Singh Sabha A
Singh Sabha A
vs
Warriors
Majha
vs
Gr8 Singhs
Singh Sabha B
vs
Sydney Sikhs
NZ
vs
Young Guns
Canberra
vs
Gabroos

Day 2 - Saturday 7 April

Time Steve Folkes Walshaw Thurina 1 Thurina 2 O'Neill Bankstown City Playford Killara
8:30 to 10:00 Smashers
vs
Barnala
Funjabi Boys
vs
Tonkers
Sher-e Punjab
vs
Desi Boys
Swamy Army
vs
Sutherland
BSU
vs
Majha
Malwa
vs
Haryana
   
10:30 to 12:00 Stunners
vs
Barnala
Gabroos
vs
Tonkers
Sher-e Punjab
vs
Sutherland
Melb Kalgidhar
vs
Desi Boys
BSU
vs
Gr8 Singhs
Malwa
vs
Warriors
   
13:00 to 14:30 Queenslander
vs
Singh Sabha A
Sydney Sikhs
vs
Smashers
NZ
vs
Majha
Stunners
vs
Singh Sabha B
Young Guns
vs
Gr8 Singhs
Canberra
vs
Calamvale
   
15:30 to 17:00 QF1
vs
QF8
QF2
vs
QF7
QF3
vs
QF6
QF4
vs
QF5
       

Day 3 - Sunday 8 April

Time Steve Folkes Walshaw            
10:00 to 11:30 Semi Final 1 Semi Final 2            
12:30 to 14:00 Final              


Tournament Format

Points will be awarded as follows:

Win:2 points
Win by forfeit:2 points
Draw/Tie:N/A
Loss:0 points
Wash Out:1 point


Tournament Rules

1. Number of players

  • 1.1. A maximum of 8 players can compete for a single team in each match.
  • 1.2. A minimum of 6 players are required for a single team to compete in a match.
  • 1.3. All players in a single team must be registered to play Cricket for that team at the Sydney Sikh Games 2012.
  • 1.4. Each team may have a maximum of 15 registered players in their squad.
  • 1.5. No player can play for more than one team.

2. Start of Match

  • 2.1. Each match will be scheduled for 1 hour and 30 minutes, in which both teams must complete the required overs.
  • 2.2. Failure to complete the match in the required time will result in either or both teams penalised with a maximum of 1 point deduction. The penalty to be decided by the official umpire for that match.
  • 2.3. Failure to have at least 6 players in a single team at least 10 minutes before the start of a match will result in immediate forfeiture by that team
  • 2.4. The toss will occur 5 minutes before start of the match.
  • 2.5. Each team sheet must complete a team sheet and provide this to the official umpire prior to the toss taking place. Failure to provide the umpire a team sheet at the request of the umpire may result in forfeiture.
  • 2.6. Only the opposing captain in a match can request to see the team sheet for the opposing side from the official umpire.

3. Duration of a match

  • 3.1. Each match will be scheduled for 1 hour and 30 minutes, in which both teams must complete the required overs.
  • 3.2. If a match exceeds the designated time, either or both teams may be penalised with a maximum of 1 point deduction, or as officials deem fit.

4. Number of overs

  • 4.1. Each match is to consist of 8 overs per each team's innings.
  • 4.2. For a team of 8 players, each player must bowl one over except for the wicket keeper. If the wicket keeper does not bowl, the bowling captain may choose a bowler to bowl a second over at any time.
  • 4.3. For a team of 7 players, each player must bowl one over except for the wicket keeper. The Batting captain will choose one bowler to bowl a second over at the end of the innings. If the wicket keeper does not bowl, the Bowling captain may choose a bowler to bowl a second over at any time.
  • 4.4. For a team of 6 players, each player must bowl one over except for the wicket keeper. The Batting captain will choose two bowlers to bowl a second over at the end of the innings. If the wicket keeper does not bowl, the Bowling captain may choose a bowler to bowl a second over at any time.

5. Extras (No balls and Wides)

  • 5.1. A 'No Ball' or 'Wide Ball' delivery will result in 4 Runs. However the ball will not be required to be re-bowled, except in the final over.
  • 5.2. Each no ball or wide is to be re-bowled only in the eighth (8th) over.
  • 5.3. A delivery will result in a 'No Ball' in either of the following circumstances:
  • 5.3.1. No part of the bowler's front foot is behind the line;
  • 5.3.2. A Full Toss delivery above the hip, irrespective of spin or pace bowling;
  • 5.3.3. A bowler is allowed one bouncer an over. A second bouncer will result in a 'No Ball'; or
  • 5.3.4. A ball is deemed a bouncer if the ball passes above the shoulder of a batsman but below head height.
  • 5.4. A delivery will result in a 'Wide Ball' in either of the following circumstances:
  • 5.4.1. The delivery passing down the leg side.
  • 5.4.2. A short pitched delivery that rises above the head of the batsman
  • 5.4.3. The umpire deems a delivery passing outside the off-stump as 'wide'.

6. Batting

  • 6.1. A batsman must retire after reaching 30 runs.
  • 6.2. A retiring batsman may return at the end of an innings if all other players are out.
  • 6.3. A batsman may retire injured or otherwise.
  • 6.4. A runner may be allowed only at the discretion of the umpire.
  • 6.5. A batsman who retires without injury or reaching 30 runs cannot return to bat.
  • 6.6. Last man carries.

7. Points

  • Refer to the section on Tournament Format for points the scoring system.

8. Tied Match

  • If there is a Tied result, the team with a greater aggregate will be awarded the win.
  • Aggregate = Total runs scored in the match / Total number of wickets lost in match

9. Forfeits

  • 9.1. Failure to have at least 6 players in a single team at least 10 minutes before the start of a match will result in immediate forfeiture by that team
  • 9.2. Any verbal or physical abuse of any Umpire by any player may result in the immediate forfeiture of the match by the offending team and the result recorded.
  • 9.3. Failure to provide the umpire a team sheet at the request of the umpire may result in forfeiture.
  • 9.4. The non-forfeiting team will be awarded a win for that match.

10. Clothing

  • 10.1. Pants: all participating players must wear white trousers during a game
  • 10.2. Shirts: all players are to wear a white or team shirt.

11. Team Equipment

  • 11.1. All teams are to provide their own equipment (bats, pads and all other protective gear).
  • 11.2. Only Stumps and ball will be provided by the umpires.

12. Fielding restrictions

  • 12.1. There are no other fielding restrictions.

13. Other Rules, Regulations and Code of Conduct

  • 13.1. All the other applicable rules will be enforced by umpires as per international standard (ICC Rules for Cricket).
  • 13.2. The Organising Committee shall have the authority to appoint suitably qualified Umpires to officiate at all matches.
  • 13.3. Any verbal or physical abuse of any Umpire by any player may result in the immediate forfeiture of the match by the offending team and the result recorded.
  • 13.4. Any disruption of a match by any team may result in the team being disqualified. Severity of the consequences as deemed by the Organising Committee.
  • 13.5. Any breach of any By-Law by any participant may be liable to the imposition of Forfeiture and recorded.
  • 13.6. The Sports Coordinator may vary the rules to accommodate the time constraint of the tournament (e.g. length of matches, playing times, interval between matches).
  • 13.7. The Umpire's decision is final.
  • 13.8. Any appeals or disputes must be lodged in accordance with the ANSSACC general championship rules, terms and conditions.
  • 13.9. Because of the time constraint of the tournament and the limited number of playing fields, participants will be accepted on a first-come-first-serve basis.

Copyright | Disclaimer | Privacy